Bitty - Lite is a block-programming rogue-like game. Plan your moves well to defeat enemies and reach the final boss. 

This is one of the first games I have ever worked on in Godot.

I made this game after being inspired by some students I was teaching. Hope you like it!

HOW TO PLAY

User Interface

This UI is where you will control your character.
Above you have block dispenser.

Each turn the block dispenser will give you five blocks that you can use to execute actions.

The five horizontal colored squares are a prediction of what you will get next turn, the colors hint at what the block will be:
RED - Melee Attack
ORANGE - Ranged Attack
BLUE - Movement

The slots on the left marked with a dots are where you place these blocks to queue them up for execution.

To change the direction of the action, hover over the block with the mouse and use the following controls:
W - UP
A - LEFT
S - DOWN
D - RIGHT

The blocks will execute in the order corresponding to the number of dots on each slot, 1 dot is first, 2 dots is second, and vice versa.

The window at the bottom will indicate the actions that will be executed, in order from left to right.

Here, you will also see your current HP, as well as an execute button.
Pressing the execute button will execute your actions, and then the enemies will execute theirs.



This bar at the top of the screen indicates the levels in the game.

 Each time all enemies are defeated or the level is finished, you will progress to the next level.

 The sword is a fight and the gray block is an opportunity to unlock some different blocks.
Published 1 day ago
StatusIn development
PlatformsHTML5
AuthorMeHupo
GenreAction, Strategy
Made withGodot
Tags2D, Indie, Singleplayer

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